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New Rp battle system with character sheets tutorial

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what do you think of this? should we use this?

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seraphim
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Re: New Rp battle system with character sheets tutorial

Post by seraphim on Mon Jan 12, 2009 9:08 am

Haji, yes please do post it, hehe, were open to all options.

and oooh, doy, i should really post this list somewhere, hold on (goes to 13th Division archives and grabs her LIST)

they were actually based on something, but no actually discussed the list with me, so i made a list up for my.. uhrm, beloved Ex-Division.

Spoiler:
seraphim wrote:
Life and reiatsu for 13th Division members:
1000 reiatsu and life - for a captain level shinigami
950 - reaiatsu and life captain for Vice captain level shinigami
800 - reaiatsu and life for senior seated officers
700 - reaiatsu and life for junior seated officers
600- for recruits


Reiatsu Usage for Shikai and Bankai:

Shikai 200-300 reiatsu per usage (lasts 2 attacks)
Bankai - 300-500 reiatsu per attack (lasts 5 attacks)

For kido atacks
1-20 = 20-30 reiatsu
21-40 = 31-40 reiatsu
41-70 = 50-60 reiatsu
71 - 80 = 55 - 70 reiatsu
81- 100 = 60-80 reiatsu

Normal attacks(includes hand to hand combat attacks)

50 - low reiatsu
50-100 - middle
100-150 - mid-high
150-200 - high

use the random BB code

example:
A hollow appears out of no where and Ruru slashes on it's head using a mid-high attack.

take note that a mid high attack causes 100-150 reiatsu so you type it like this.

Code:
[rand]100,150[/rand][/quote]


Random number (100,150) : 132


shows the damage you caused. it's all based on luck.

this will lessen god moding.


Back Pack

for the items you carry around with you, you can also use them in combat.

visit the urahara store

or the yachiru black market

Gor RP guide read this


Ruru taicho




and there is a reason why we have character profiles, (life reiatsu etc) its for this system, so no godmodding and stuff like that.


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Haji Yukimura
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Re: New Rp battle system with character sheets tutorial

Post by Haji Yukimura on Mon Jan 12, 2009 12:54 pm

I see. Wow, that is really cool actually. I love the random code, it makes things very very fair.

Having had a chance to look at what you have done, perhaps mine will not be of as much use.
You seem to be more advanced along the path I was searching, but I will take sometime to compile my stuff and let you see what I have.

What I did have that worked was a power ranking system, that allowed for growth.
I based the areas of a characters ability on the same criteria used in the official Bleach Databook.

Link if you don't have it or need a quick refernece:

http://www.mangashare.com/forums/showthread.php?t=8006

Basically the idea behind what I had worked like this; people completed certian training missions for points. these mission points were used as a currency to buy ability points that would increase their stats.
Like I said though, let me get it together and I will post what I had and you can feel free to pick through it and see if any of it can be used. This particular subject is something that really intrigues me, like a pet project. Sorry, I'm an old D & D rper..lol

Haji


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Re: New Rp battle system with character sheets tutorial

Post by Haji Yukimura on Wed Jan 14, 2009 11:16 am

Ok, I am very sorry and I know that I am double posting, but I said I would put this up soon. Here is the system I mentioned to you earlier. This was the first step in a larger plan for me, but it established what I call base power ratings for a character, and a way to increase those through training and work.


Ok, here is what I am thinking. I think the best course of action is to use the official Bleach databook to begin our ranking.

The areas to be ranked are this;

Offense Power (obvious. Your attack power)

Defense Power(Obvious. Your defense strength)

Mobility (Shunpo rate and length)

Demon Arts (Kidou skill and strength)

Soul Pressure {specifically control} (Reitsu control. Basically think of it like this; if you have strong pressure control you can damage things around you by firing up your power. Think of the Ichigo/Kenpachi battle. This also applies to how well you can maintian your reitsu during battle)

Intelligence (how smart are you in battle tactics. Are you a strategist or do you overwhelm your opponent)

Body Power (i'm dividing this up into 3 sections)

Sealed: (sealed power)

Shikai: (shikai power)

Bankai: (Bankai power)

Ok now for the test run, here is the Points for each seats Base power:
to make it simple at first, I am going to do it this way.

Captain = 3000
VC = 2000

3rd = 1500
4th =1400
5th = 1200
6th = 1100
7th = 1000
8th = 900
9th = 750
10th = 600
11th = 500
12th = 400
13th = 300
14th = 200
15th = 100
16th = 90
17th = 80
18th = 70
19th = 60
20th = 50

Recruit = 25


These base points are distributed across the areas mentioned above and this is where you will start.

Now, for the other half of my idea:

I did some quick calculating and here is what i came up with:

Using the idea of mission points, earned by completing missions, like this

Spoiler:

*The two sat in silence for several moments. Haji pondered hard over all he had remembered, and what he had learned since.

Finally, the old man spoke again.*

"Let me be frank with you Hajime; our time grows short.
Since leaving your former post as the 3rd seat, you have wondered in exile for sometime...
You have meet many along the way that have taught you lessons about the world, as well as yourself...
Sadly, this was necessary for you...
Old as you may have been, you were a man of quick passions....
It was your weakness...
Now you have grown strong...
You've learned what need to be taught...
Well...
I suppose you should get ready; The master is coming..."

*The old man turned his full attention back to the fishing pole, leaving Haji with a state of wonder....

Haji opened his mouth to speak, but the old man simply put his fingers to his lips and pointed up the hill behind him, where a large castle stood,



As if to say, "go there"...

Haji got to his feet and began to tread up the long path to the castle.
He walked for what seemed like miles up the arduous trail, until he arrived before two large doors.

He pushed them open to find a grand specticle:

A large room, with marble flooring, covered over by a red carpet that lead up to two thrones.
There were rows of pillars, made of jade on both sides of the room, and the walls were decorated with many exotic tapestries.
about 7 feet from the stairs up to the thrones, there was a small tea table sitting on a tatami mat.

Haji walked up to the table and kneeled down.

Before him sat two men on the thrones: one was dressed in regal white clothes, with a blue tassel that connected his cloak to his body. A large silver cross dangled from his left wrist, and his flowing blond hair, seemed to shimmer in the candle light. Beside him was a man in a solid flowing dark gown, decorated with many various ornaments. His head was shaved on the top, with the exception of a top knot tied tightly in the back. He had the appearence of a great fuedal lord.
His hair was of a deep jade color, and he was slightly taller then the other.

Haji was taken back a moment by the two men....

The blond haired man was the first to speak.*

"My name is Genzou... It means "Ghost"...It has another meaning though...it also means Illusion. I am the quincy you draw on... Your cross..."

*His words trailed off...

after a moment of silence, the larger man spoke*

"My name is simple... You will call me Makurayami; The total darkness....I am your Zanpakuto; what makes you a shinigami... I have watched you and shared myself with you from time to time, but I finally feel you are ready to accept the full extent of my power; which I will reveal to you over time...

When you speak of us as one, you will call us Genzou oyobi Makurayami:
"The Ghost and the Darkness...."

Our time now is done, here..return to your world and begin.

I will tell you no more for now....

You must search...

*Hajime realized his time was up.

He bowed in reverence and rose to his feet; bowing again before as he backed to the doors.

He opened them and followed the path, down to the old man once again, where the two spoke one last time*

"Did you find your way?"

"I did...Now I must return home and begin my search..."

*The old man smiled*

"Then look at me in the eyes..."

*Haji moved to the man's side, peering into the eyes that had opened for teh first time since the two met.

The eyes were filled with a blackness, like aboid of matter or space, and seemed to be drawing him in....

He felt as if he were falling...

He awoke, in the temple his meditation done..

His incense burned out...

And before him, on the stand, stood two blades.

One long Katana, and a shorter blade, a Wakizashi...

Amazed, Haji picked up the two blades and placed them in his Obi....

The feel felt natural; something that lingered from when he was alive, but he didn't know what it was.

He turned and left from the temple...

He new path, beginning....*


{The end of this tale}



The mission is then read and graded, and a certian number of points are rewarded, probably between 50 to 100. These are kept as Mission Points
(MP = whatever). Once someone reaches 500 they are allowed to trade them in for ability points, probably 5. Each member is only allowed to do a limited number of missions per week (5). That way they can only obtain 5 points per week. Now let's see this in action:

Name: test Guy
Seat: Recruit
Base Points: 25

Offense Power: 5
Defense Power: 5
Mobility: 3
Demon Arts: 3
Soul Pressure {specifically control}: 2
Intelligence: 4
Sealed: 3
Shikai: N/A to recruit
Bankai: N/A to recruit

Mission Points: 0


That would be a rating.

Now after the mission example I gave above, let's say it got 100. This would be the new look.

Name: test Guy
Seat: Recruit
Base Points: 25
Earned Points: 0

Offense Power: 5
Defense Power: 5
Mobility: 3
Demon Arts: 3
Soul Pressure {specifically control}: 2
Intelligence: 4
Sealed: 3
Shikai: N/A to recruit
Bankai: N/A to recruit

Mission Points: 100


Now after 500 is reached, 5 abilities points are earned, so it would then look like this:

[/b]Name: Test Guy
Seat: Recruit
Base Points: 25
Earned Points: 5

Offense Power: 5
Defense Power: 5
Mobility: 4
Demon Arts: 4
Soul Pressure {specifically control}: 4
Intelligence: 5
Sealed: 3
Shikai: N/A to recruit
Bankai: N/A to recruit

Mission Points: 0[/b]

As you can see the abilities are increased by the new points. Mission points reset and are only logged by individual captians/VC in each division

I understand that it sounds like alot of work but it isn't. See, all a captian has to do is authorize that a person has traded in points, logging name and date.
each member is responsible for keeping up with their own info, MP or Mission points and then approach the captian or VC for the trade in.

Well, at any rate this is an idea I worked on somewhere else, but I never actually put it into any use, so I don't know if it will work. I just thought I'd let you see it just in case anything in there is usefull to you.

Haji


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seraphim
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Re: New Rp battle system with character sheets tutorial

Post by seraphim on Wed Jan 14, 2009 2:29 pm

BRAVO, exactly what i was hoping for ^^


anywho, we did try using the battle system for a spar, somewhere in BD (mod area)

and we discovered quite one to many flaws aswell, but with this idea, we could imporve it more.. ^^

i'm going to have to lock this thread soon, if ever i'm going to re create this system haha.


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= My Familiar= Juju's property = <3 Lambo = Bitter Broken Ex=

Niki's Wifey Forever = Haji's Dead Wifey = Mother to Momo.Suzu.Vale.Dan.Ichi = BAKA RED

Haji Yukimura
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Re: New Rp battle system with character sheets tutorial

Post by Haji Yukimura on Thu Jan 15, 2009 12:12 am

Well, I just included the basic idea of what I had. My whole goal was a systematic way to alot certain amount of damage to different types of attacks, and a health system; both of which you seem to already have in place!

Here is something else to add for you really quick, that may add onto this; the basis behind this work was simplicity, in the sense that this system would be easy to pick up for anyone who is experienced in rping, or brand new to it.

With that in mind, one thing I found that worked best was not to rank each and every move specifically but to determine degrees of attacks or defense, like a low, medium and high system. Combine something like that with your random code, and you got a pretty good system going.

If there are any questions I can answer about what i sent you, please feel free to PM me and I'll respond right away.


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seraphim
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Re: New Rp battle system with character sheets tutorial

Post by seraphim on Mon Mar 16, 2009 2:35 pm

So far here are some updates.

Life and reiatsu for Gotei 13 members:
1000- reiatsu and life - for a captain level shinigami
950 - reiatsu and life captain for Vice captain level shinigami
800 - reiatsu and life for senior seated officers 10th-3rd
700 - reiatsu and life for junior seated officers 20th-11th
600 - for recruits

Reiatsu Usage for Shikai and Bankai:
Shikai 200-300 reiatsu per usage (lasts 2 attacks)
Bankai - 300-500 reiatsu per attack (lasts 5 attacks)

R = Reiatsu

For Hadō atacks
1-20 = 20-30 R
21-40 = 30-45 R
41-70 = 50-60 R
71-80 = 70-80 R
81-100 = 85-100 R

Other attacks (hand to hand combat, sword attacks etc etc)
50 flat - Low R level
50-100 - Mid-low R level
100-150 - Middle R level
150-200 - Mid-high R level
200-250 - High R level

Blocking attacks

60 FLAT - Low R level attacks
60-110 - Mid-low R level
110-160 - Middle R level
160-210 - Mid-high R level
210-260 - High Level R

-NOTE: Blocking attack is a little higher as to number scaling from attacks because it should take much effort to block one and not get damaged, if lucky you may completely block it and not get any damage

Using Blocking

-ruru flies over to a wall receiving a high level punch from Ryuhi taicho-

Had Enough?

not just yet Ryuhi -she smirked as ryuhi prepares for another mid-high attack-

ryuhi attack stat = mid high attack = 150-200
Code:
[rand]150,200[/rand]


Random number (150,200) : 170


watch as i block it



-ruru blocks the attack with her zanpaktou using mid high level reiatsu-

Ruru's block stat = mid high block = 160-210
Code:
[rand]160,210[/rand]


Random number (160,210) : 161


-Note:Which ever is higher over powers either the attack or the block, but blocks always lessens the damage by the amount that appears-




Dodging/Evading ++ Counter attacks

Dodging requires the mastery of Hohō Shunpo

Recruits - 50-100++
Junior Seated Officers - 300-600++
Senior Seated Officers - 500-700++
VC & C - 700-800++

In bold are the flat rates which could increase or decrease depending on shinigami hohō training.

there's no actual maximum number for hoho for it can always be improved XD

Counter attacks
(for Junior seated officers and above only)

Dodging the attacks you may do a counter attack if you wished
but it could also be dodged and countered with

Shunpo is Different from reihei so it wont affect reihei a bit
You just have to use random codes and attack on.

if your hoho stat is lower than you opponents it wouldn't work so work on HOHO

Same goes for Bakudō, if you wish to use it properly, train hard on it XD


Using items like reiatsu pills and Health Herbs
it is allowed, you may use items but you loose a turn or two, depends on the items conditions upon using them ^^

to be updated XD

Last edited by seraphim on Mon Mar 16, 2009 2:59 pm; edited 3 times in total


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Re: New Rp battle system with character sheets tutorial

Post by Ichiharu on Tue May 12, 2009 1:39 am

i know it's a good system, but for spars, sometimes they need a bit of freehand/imaginative approaches, since there is another aspect you'd need to think about.
Weak v strong.
if the attack of either had a base value you'd need some way of considering how this attack maybe better or worse, due to being a weak's attack v strong, there'd be something that'd make the weak attack less than what it is against a similar opponent to themselves.
There also maybe a elemental aspect, someone who uses one element and someone else who uses another, if they were of same strength there might be a elemental disadvantage for one side.


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seraphim
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Re: New Rp battle system with character sheets tutorial

Post by seraphim on Tue May 12, 2009 2:09 am

LOL, this is still under study Haru chan, were still fixing it from its many glitches, also i'm trying to work out something with the character sheets

http://www.bleachdynasty.com/rpg_sheet.forum?u=1

EquipmentArmor/ClothingAccessories
DefReiPwrAgi
Head

50505050
Neck

50505050
Body

50505050
Hands

50505050
Arms

50505050
Waist

50505050
Legs

50505050
Feet

50505050

Def=Defence
Rei=Reiatsu
pwr=Power
Agi=agility
mgc=magic (not added yet)
50 would be the flat rate.

But maybe by equipping something the number changes.

So we had shops like this one which would sell items that would give power ups (hovering on the items/images would give all the info about them objects, but non are ever mae for power ups yet, just item things ><)
http://www.bleachdynasty.com/black-market-f44/urahara-random-items-shop-t355.htm

and this one

http://www.bleachdynasty.com/black-market-f44/yachiru-s-dark-powers-t318.htm

but i still haven't found the time to ever finish the system.


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= My Familiar= Juju's property = <3 Lambo = Bitter Broken Ex=

Niki's Wifey Forever = Haji's Dead Wifey = Mother to Momo.Suzu.Vale.Dan.Ichi = BAKA RED

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Re: New Rp battle system with character sheets tutorial

Post by Ichiharu on Tue May 12, 2009 4:20 am

but the limit is 1000 for the reiatsu, right?
you're talking about them having 100-250 reiatsu usage for each skill.
that means a maximum of 10 attacks per fight?
is that part too still being talked about?
I do like the idea infact i suggested it for another forum which at one point i was almost a Co-owner.
But the forum didn't go too well and it just died i think.


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seraphim
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Re: New Rp battle system with character sheets tutorial

Post by seraphim on Tue May 12, 2009 4:36 am

Yeah, thats still being discussed upon, but no one actually suggests anything, and this is just an optional battle system, its not really gonna be implemented, unless its perfected.

the max Reiatsu and Life is still not final, that 1,000 on captain will still change XD


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= My Familiar= Juju's property = <3 Lambo = Bitter Broken Ex=

Niki's Wifey Forever = Haji's Dead Wifey = Mother to Momo.Suzu.Vale.Dan.Ichi = BAKA RED
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