Sorry for teh long post, but since this is something I've thought on a long time, I would like to add my thoughts on what needs to be discussed individually
Name - your characters name ::This is self explainatory::
Mood - you characters current mood (moods can affect fights)
*comes with emoticons kinda like myspace.
I do like this idea. Everyoen approaches things differently, so I think this is something that should be an effect. Here is how I have always seen it:
When a character is given a fighting style or attitude, it is something they should take seriously. Anywhere you rp on the site, you should conduct yourself as you have discribed yourself, in order to keep your profile true. Having said that, I don't beleive personality or attitude should have a set effect on things; like a 10 reiatsu loss, because if you stay in character, your actions will dictate loss or gain. This requires a bit of the old honor system in how you conduct yourself, but it should not be a problem.
Reiatsu - your characters reiatsu level (default reiatsu is 100 and would be changed when discussion ends)
*the higher the seat the higher the reiatsu, same goes for vizards, arrancars and quincies(max reiatsu will be discussed upon)
*After a spar, reiatsu should decrease by 50% win or lose, injured or not
*10 reiatsu means lost by default
Not to point to what I have already said, but the biggest problem that faces in battle system is a lack of uniformity over all. If reiatsu levels are given to each seat, based on the seating level, it should be uniform across the board. The 8th seat of one division should have the same base level as the 8th seat of the others. This will not affect win or loss directly, but it will make for the need to think before you act in a battle.
Now as for Viazards, this is something that should be streamlined before bringing into effect. the reason is the power boost. Something like that skill should not be something that is just given because you want it, it should be something that is earned overtime, that way when you do achieve it, you have the good sense to use it.
arrancars and quincy are something completely different, and should addressed as such in a seperate discussion.
*kidō reiatsu usage
*shikai and bankai reiatsu usage
this we have to discuss about.
Kidou, shikai and bankai should be on some sort of ranking system. What I mean is that you should earn experience to make each more powerful. a standard number would be fine, but the problem in that is some people love to use kidou, whereas others like myself, can't stand it. Thus I would increase my defense to it, rather than strength with it.
The best way I have found to deal with this, may take time, but is worth it.
with sealed form, shikai and bankai, attacks should have three standard rankings, I don't have a clever name, so we will call them low, medium and high. each level will have a set damage and reiatsu drain. Obviously high would take the most, and low the least. every attack someone has will fall into one of these three catagories, and can be ranked as such in the profiles. IE: ability: whatever (High)
Now for kidou it takes more time. Kiodu has to be done individually, with a set level, and the higher the kidou, the higher the level, say seating, that must be reached.
If you want to take seating out of it, a systme for earning kidou skill would need to be in place, with each spell requiring a certain level.
*rehei can be restored by eating by resting and by Socializing
*rehei decreases by 10% when in the living world
Life- like reihei life could be affected by your characters life style.
*Higher the seat doesn't mean the higher the life. ^^
*MAX life should be discussed upon.
*Character max life should be approved by 4th captain or vice captain
(since 4th is the hospital, right? they get to say whether your healthy or not.)
*life decreases depending on the amount of reihei used in the attack.
*if blocked attack decreases in half.
*if dodged decreased by 10 hit points ^^
I see nothing wrong with this. reihei I am unfamiliar with, so it's best to discuss that with those who have teh most experience with it. But as far as life goes, once again there needs to be a system for establishing who has what.
Intelligence- default value is 100 and would increase.
i'm planing to change this to experience points but i already took a screen cap so yeah.
anyway. i guess intelligence can increase when you participate on forum contests (signature making, banner making, poem contests. etc etc.)
and or apply on the university. ^^
Intellegence is also something that must be earned. We should have an academy somewhere, now I know it's in teh first at bleach, but a place where tactics and strategy can be discussed and learned.
add this with your stated ideas and you have a good system for earning intellegence skills.
Having been in the military, I would even volunteer to teach strategies and tactics.
Ok, now here is something I think can be added as food for thought.
Once a ranking system for each area is decided, perhaps the best way to gain experience in each area would be to attend class, as forementioned by me, and through other ways such as forum participation.
This gives everyone the opportunity to work on what they want to indiviually.
Now each, academy if you will, can be located either in the Gotei main section or in divisions. I don't think it would be a good idea to place them all in one, but disperse it. This could even help in bringing up activity levels of each division.
I would love to submit a proposal to you on my ideas, much like I did before, but this time refining it with your ideas. perhaps that can act as a base, in which everyone can pick and choose what works, and tweak it to make it useable.
What I had in mind was not at first a full system , but a character sheet.
Haji
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